The Velvet Covenant
ruleset v2.4 | tracker v3.0.1
carried roster cap

Carried roster

Levers spent

Rulings

Which Palace

Data

Everything lives in this browser only. Export after each session — one file is the difference between a lost run and a lost evening.

Log a fusion

Fused in there, it lands on the bench and stays there for the run (V.1, IV.2). Out here it is yours to carry.

Nominate its two

The two damage types this one counts as covering, at most one of them elemental (V.4.a). Only a Persona whose own skills already cover more than that has anything to name — for everything else, what it covers is what it covers (V.4.c).

Free — Phys, Gun and Almighty are not elemental

Elemental — at most one

Spend a lever

Gallows, Lockdown or a Skill Card — one of the three, once (V.3). A lifetime is a copy, not a name: one fused fresh starts clean (V.3.b). It may not buy a skill that would break V.4 (V.3.c).

Record a ruling

Binding from now, provisional until the next session close.

Designate the carried roster

What you may equip in there (IV.1), and it is fixed once you are through the door. Everything else is benched — in stock, costing nothing, unlimited, and not equippable for the rest of the run. Anything you catch or fuse inside lands there too (IV.2).

Close the session

The boundary that settles rulings and ends the run a release was final for.

Who does it displace?

Are you sure?