The Velvet Covenant
ruleset v2.2 | tracker v2.3
carried roster cap

Carried roster

Chain-locked

Levers spent

Named recipes

Rulings

Which Palace

Data

Everything lives in this browser only. Export after each session — one file is the difference between a lost run and a lost evening.

Log a fusion

It may not be fusion material again until a session boundary passes (V.2).

Declare a named recipe

Two at a time. This is the game's own Advanced Fusion list — it will not tell you which target is closest, and it never sorts. Declaring it is what suspends the Chain Rule inside it (V.4.a–b).

Spend a lever

Gallows, Lockdown or a Skill Card — one of the three, once (V.5). A lifetime is a copy, not a name: one fused fresh starts clean (V.5.b).

Record a ruling

Binding from now, provisional until the next session close.

Designate the carried roster

What you may equip in there (IV.1), and it is fixed once you are through the door. Everything else is benched — in stock, costing nothing, unlimited, and not equippable for the rest of the run. Anything you catch or fuse inside lands there too (IV.2).

Close the session

The boundary that releases chain locks and settles rulings.

Who does it displace?

Are you sure?